Difference between revisions of "GoCrossCampus"

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'''GoCrossCampus''' (GXC) is a group that hosts team-based massively multi-player games in order to encourage social interaction. The site was founded by [[Isaac Silverman]] and four Yale students. GXC has been featured in articles in the [[New York Times]], TechCrunch and the International Herald Tribune as well as a number of student and local newspapers.
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'''GoCrossCampus (GXC)''' is a group that hosts team-based massively multiplayer games in order to encourage social interaction. The site was founded by [[Isaac Silverman]], [[CC]] '08,  and four Yale students. GXC has been featured in articles in the [[New York Times]], TechCrunch and the International Herald Tribune as well as a number of student and local newspapers.
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== About ==
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GoCrossCampus is essentially a large-scale, online adaptation of the board game [[:w:Risk (game) | Risk]].
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== History ==
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The site's [http://www.gocrosscampus.com/edit/gxcgame.php?game=121 first tournament] open to Columbia students pitted anyone with a [[columbia.edu]] email address against students from the other seven Ivies. It was a disaster, marred by frequent server downtime, widespread cheating, and possible algorithm problems. Obviously, it can't have been fair, otherwise [[Princeton]] would not have won. Columbia finished fourth, after a phoenix-like rebirth following one of the myriad game pauses.
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Enthusiasm on campus for subsequent attempts to organize tournaments has been noticeably diminished.
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== External Links ==
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* [http://www.gocrosscampus.com GoCrossCampus]
  
 
[[Category:Websites]]
 
[[Category:Websites]]

Revision as of 00:05, 1 April 2008

GoCrossCampus (GXC) is a group that hosts team-based massively multiplayer games in order to encourage social interaction. The site was founded by Isaac Silverman, CC '08, and four Yale students. GXC has been featured in articles in the New York Times, TechCrunch and the International Herald Tribune as well as a number of student and local newspapers.

About

GoCrossCampus is essentially a large-scale, online adaptation of the board game Risk.

History

The site's first tournament open to Columbia students pitted anyone with a columbia.edu email address against students from the other seven Ivies. It was a disaster, marred by frequent server downtime, widespread cheating, and possible algorithm problems. Obviously, it can't have been fair, otherwise Princeton would not have won. Columbia finished fourth, after a phoenix-like rebirth following one of the myriad game pauses.

Enthusiasm on campus for subsequent attempts to organize tournaments has been noticeably diminished.

External Links