Earl Hall is Columbia's religious and community service HQ. Previously, Earl served as Columbia's student health center and had medical offices in the basement level. Designed by McKim, Mead, and White, it was originally built in 1900-1902 as the outpost of the YMCA on campus before Columbia took over formal operation.
Earl has some lovely rooms, including the Dodge Room overlooking Broadway, the Fireplace Room, and the auditorium on the upper floor, which is often used for "town hall" events. Most campus religious groups have an office in here. Ironically, the Chaplain's Office is not located here. She called dibs on a space in Lerner Hall when it opened. Her vacant office is now occupied by the head of CUIT.
The first map (of the Earl Hall basement) shows the building's old hospital configuration, which no longer applies. Note the "violet ray", an old quack medical device that used corona from electric sparks to supposedly heal anything. Also note the secret staircase in the doctor's library.
The second map (of the Earl Hall sub-basement from the 1940s) is still largely accurate, except that the staircase is blocked off at the top.
The Earl tunnels are among the more interesting ones on campus because they are relatively unused and not frequently cleaned or maintained. Expect to find a bunch of discarded beer cans scattered about, among other things. It's possible that there's a tunnel to Low Library, but this hasn't been discovered yet. Here's one view of Earl Hall tunnels. And another view of Earl Hall Innards
You must get into the sub-basement first, which is trickier than it seems. Until approximately 2003, the tunnels under Earl could be easily accessed from a branch off of the north-south tunnel that extends from Dodge Hall to Havemeyer. Unfortunately, new construction has put a locked door at the top of the stairs that used to lead from this tunnel up into Earl, and there is no entrance into these tunnels from Earl itself. But fortunately, it's still possible to access these tunnels without having to break through locked doors because the building has several windows at ground level which can be used to enter the tunnels. Walk to the north wall of Earl and you will find that one of the windows has a pipe running through it. Pry up this window and enter. It is difficult because there are many layers of dried paint caked onto the window frame, but it will open. The exit to the tunnels is at the west end of the sub-basement. Mathematics is to your right once you go down the stairs into the tunnel. Havemeyer lies beyond. There are no alarms or cameras, but it is obviously risky to be in plain sight prying open a window to a building. Definitely never to be attempted during daylight.